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"Level comments: escape.spacebar.org/f/a/escape/level/3724" by N7DOT |
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Comments (turn spoilers on) | ||||
18775 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Sun 08 Dec 2013 00:29 | |
I still am unable to get to exit number 1... Pesky bots! I'm wondering though, Dave, if uploading a modification attempting to force escaping through the upper exit using minimalistic and 'just barely impossible' fixes to block the other doors (and removing the deadly aspect of the laser maze) would spoil the version you were intending to upload. If not, then once I can *actually* get to door 1 maybe I'll upload such a modification and call it 'The Accidental Puzzle' or something like that. | ||||
18531 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | mark (2878) | Mon 11 Nov 2013 14:05 | |
All exits done 1 and 3 are the best. I'd allready done the others and had not even seen these two. Boosted up the style points 7 levels in 1 what a bonus. Great spot Dave look foward to your mod if you make it. |
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18526 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Mon 11 Nov 2013 01:02 | |
This sounds big. actually, scratch that out. This sounds HUGE. | ||||
18525 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | Dave (2400) | Mon 11 Nov 2013 00:51 | |
Correction: Give me a couple of weeks :) | ||||
18524 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Mon 11 Nov 2013 00:49 | |
Just make sure that, if your version is supposed to replace this one in being a candidate for veryfunny then make sure to mention the level's comments in the title ;) | ||||
18523 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | Dave (2400) | Mon 11 Nov 2013 00:01 | |
If this is going to get into Very Funny it needs a completely new twist not a mod. I have an idea... it might just work, give me a couple of days :) | ||||
18521 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | Dave (2400) | Sun 10 Nov 2013 23:20 | |
So, thanks to N7, the new par score is 678. It should come down a bit yet. I'm still on 679... | ||||
18517 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Sun 10 Nov 2013 21:08 | |
Oh yes, it is 7 alright. There's that one buried within the dalek cave in the lazer maze, opposite of the more obvious exit. | ||||
18509 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Sun 10 Nov 2013 15:56 | |
Gil, that's partly the point. The level wasn't intended to be hard or stylish, but to make a point. | ||||
18477 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | Gil Anthony (1368) | Sat 09 Nov 2013 09:06 | |
way to easy... | ||||
18463 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Fri 08 Nov 2013 17:33 | |
The title is also purposeful so players will actually see these comments and be able to respond to feedback. Overall this level is supposed to help out to prevent more annoying levels. | ||||
18462 | Level comments: escape.spacebar.org/f/a/escape/level/3724 | N7DOT (2227) | Fri 08 Nov 2013 17:32 | |
'Level comments: escape.spacebar.org/f/a/escape/level/3724' uploaded by N7DOT: This is supposed to help new players avoid level types that are not usually appreciated by most veterans here or other players that have been active for more than a year. Here is a list of what the types shown are (please do not use these as inspiration for new levels) Top left: Mostly blank or unimportant with obvious solution: Usually dissapears from triage. Top Right: Tedious/Guessing/Suprise Deaths: Please don't make these. Period. Middle Right: Tedious/Guessing/Teleport Scramble: These are usually boring, and often overlap with Suprise Deaths too. Bottom Left: Bot Rampage: These get a bad reputation, especially if you add Daleks and/or if there is no obvious strategic placement. Bottom Center: Tedious/Heart Collection: These are usually very boring most of the time. Don't use hearts to fill blank space, please. Bottom Right: Tedious/Broken Fill and Tedious/Maze: Pure mazes are usually not very interesting; if you like mazes there are plenty of sites that will make you happy, I'm sure. Filling space with broken grey blocks is just as boring as filling with hearts, unless the fill actually adds some challenge other than time (which isn't a problem). In this example I made it so that the beginning part has to be redone, which has *actually* been used in levels and is NOT fun! We enjoy getting new players, but these types of levels usually dissapoint us and lead to the new player feeling like they don't belong. Feel free to move this into /veryfunny ; it would probably fit well there, as most new players see that and play it before most of the rest of Triage. |
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