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Sphere Animation Bug Thu 11 Mar 2021 07:25
<noname> 'Sphere Animation Bug' uploaded by noname:
See the spheres appear at their destinations before moving.
 
Four-Six-Two Thu 11 Mar 2021 07:20
<noname> (SPOILER) Added speedrun: 329 moves (old: 330).
 
10blocks Thu 11 Mar 2021 07:20
<noname> (SPOILER) Added speedrun: 296 moves (old: 300).
 
tedious Thu 11 Mar 2021 07:19
<noname> (SPOILER) Added speedrun: 270 moves (old: 279).
 
stillraining Thu 11 Mar 2021 07:19
<noname> (SPOILER) Added speedrun: 212 moves (old: 222).
 
rainydayboredom Thu 11 Mar 2021 07:19
<noname> (SPOILER) Added speedrun: 734 moves (old: 803).
 
noideawhattocallit Thu 11 Mar 2021 07:19
<noname> (SPOILER) Added speedrun: 738 moves (old: 856).
 
just peachy Thu 11 Mar 2021 07:18
<noname> (SPOILER) Added speedrun: 370 moves (old: 386).
 
happy halloween Thu 11 Mar 2021 07:18
<noname> (SPOILER) Added speedrun: 153 moves (old: 155).
 
easyagain Thu 11 Mar 2021 07:18
<noname> (SPOILER) Added speedrun: 149 moves (old: 154).
 
another easy one Thu 11 Mar 2021 07:17
<noname> (SPOILER) Added speedrun: 310 moves (old: 320).
 
will and alex present Sat 12 Dec 2020 09:50
<noname> (SPOILER) Added speedrun: 123 moves (old: 133).
 
cracked and dalek Sat 12 Dec 2020 09:48
<noname> (SPOILER) Added speedrun: 67 moves (old: 70).
 
Steel Fun Sat 12 Dec 2020 09:42
<noname> (SPOILER) Added speedrun: 549 moves (old: 555).
Optimal solution found by separating the level into several parts and feeding each of them to my solver.
 
Logical Traps Sat 12 Dec 2020 09:09
<noname> (SPOILER) Added speedrun: 304 moves (old: 318).
In this speedrun, the runs for the first two rooms and the transport room are optimal.
 
Don't Turn Sat 12 Dec 2020 08:56
<noname> (SPOILER) Added speedrun: 472 moves (old: 475).
Used the optimal solution to Don't Turn 2 to improve this speedrun. Unfortunately, I don't think my solver can tackle this, since the extra steel block means one might need 100 times more runtime to do this, and I don't have that much time for my solver...
 
Don't Turn 2 - Less Shoving Required Sat 12 Dec 2020 08:50
<noname> (SPOILER) Added speedrun: 423 moves (old: 426).
Optimal.
 
It Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal.
 
Chasing Geraldine Sat 12 Dec 2020 08:47
<noname> (SPOILER) Added speedrun: 74 moves (old: 76).
Optimal solution found by separating the level into three parts and feeding each part separately to my solver.
 
patterns Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 34 moves (old: 35).
Optimal.
 
Robot Prison Break Sat 12 Dec 2020 08:44
<noname> (SPOILER) Added speedrun: 101 moves (old: 113).
Optimal.
 
Hoola is back for more Sat 12 Dec 2020 08:43
<noname> (SPOILER) Added speedrun: 166 moves (old: 279).
Optimal, as promised.
 
Puzzle Sun 18 Oct 2020 00:01
<sw8n> (SPOILER) Cook: pushed corner out of 2nd to last area, allowing access into last area. author is me from the past so not sure if it was intended lol
 
pinball2 Tue 08 Sep 2020 14:58
<noname> (SPOILER) Added speedrun: 336 moves (old: 337).
 
Morgan Mansion Tue 08 Sep 2020 14:55
<noname> (SPOILER) Added speedrun: 427 moves (old: 428).
 
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