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cuidado Tue 05 Jun 2012 20:05
<kaka> cuidado com os lazers
 
e Tue 05 Jun 2012 19:34
<kaka> e
 
dificil Tue 05 Jun 2012 19:33
<kaka> dificil
 
In Through The Out Door Fri 13 Apr 2012 13:47
<Zog> I haven't a clue how to solve this one. Any hints would be welcome.
 
The Hateful Sensor Tue 20 Mar 2012 15:52
<Gil Anthony> YES!!!
 
The Blue Dungeon Tue 20 Mar 2012 11:37
<jeremygs> The puzzle can be solved by just 67 moves.
 
will and alex present Mon 19 Mar 2012 03:20
<Will> Lets talk about how good I am.
 
Horrible Robots Sun 18 Mar 2012 14:51
<Zog> Aargh, missed out 'didn't think of'.
<Zog> That's not a cook. A cook is doing something that the level's designer when considering the possible solutions.
 
will and alex present Sun 18 Mar 2012 13:10
<Knight> I'm alex, the co-creator of this level. Will and I are fairly new to the game and this is the first level we have created. We would like any feedback about our level to help us make better levels in the future, or even just general comments.
Thanks
<Gil Anthony> first level I solved in so time..the guy before you got my stumped so far...
 
Bomb Sequence Sun 19 Feb 2012 17:03
<Gil Anthony> First new level in some time...thx haven't solved yet..good level.
 
Bomb Chaining Septuple Thu 22 Dec 2011 09:36
<mm> Gary, I found this level pretty clever as well, neat concept and implementation!
 
Insane Bombing Wed 21 Dec 2011 20:31
<Gil Anthony> you sure upload hard levels...some too hard for most.I'm not sure i've solved any of yours myself.Good Work!
<Dave> Gary, I'm really liking your recent glut of levels. Thanks.
 
Unified Strike Wed 14 Dec 2011 22:37
<radiant> One thing I don't like about the speedrun is how it loses a certain sense of "unity" that was present in the original solution. That's about as much detail as I can go into without marking this spoiler.
 
Bomb Crisis Wed 14 Dec 2011 15:59
<wowei> thanks from me too, Gary, it's a really nice riddle
 
Unified Strike Wed 14 Dec 2011 15:53
<wowei> Not bad, really not bad, and it's a great speedrun too.
 
Bomb Crisis Mon 12 Dec 2011 14:14
<mm> Lovely level, thank you Gary!
 
the mystery of the dissipearing spots! Tue 06 Dec 2011 07:22
<Dave> continued in 'Feedback'...
<Dave> The price of democracy methinks!
Some clarification of the difference between a 'cook' and a 'comment' wouldn't go amiss. Unfortunately, it is not immediately apparent to a new player how to only comment or where that commment ends up. However, in some cases a sense of humour is painfully unapparent too, and fixing that may be just a tad beyond the skills of MrTMVII...
<Gary> Tom, can you please stop the different players from making inappropriate "cook" comments?
 
Botkoban 3 Thu 01 Dec 2011 22:15
<radiant> Get off of my checklist.
 
Destroy that Laser, Hugbot Wed 23 Nov 2011 10:52
<Gary> As you can see, the author name of this level, Garygoh884, is my username for most websites that I use.
 
Stay Away and...Just Stay Away Sun 20 Nov 2011 22:56
<radiant> Only if I think the level has merit. At some point you just have to crack levels for yourself if you think they're useful additions.

Imagine a Memoryless Hole mod that let you walk one step to the exit, for example. That would just be garbage.
 
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