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Slipery gold Sat 09 Mar 2013 23:50
<mark> messed up upload sorry loaded it again
 
Chemically Intuitive Sun 27 Jan 2013 04:05
<Dave> Hi Devin,
Nice to have you back on the case. This was a tricky little old-school style level.
Thanks :)
 
Marilia v 2.0 Wed 05 Dec 2012 15:50
<mark> glad i was first to solve or i would never get a speed run . dave your solutions are too good for me
 
Rouge-Like Sat 24 Nov 2012 10:40
<mark> most appreciate your comments dave thanks alot this has given an allready great game a whole new world for me.as for cooks i just watched the speedrun of lips and they did not do half of what i did to finish it,so i get it now thanks again
<Dave> Hi Mark,
Rigidity is basically a rating of the number of different solutions. If a level can only be solved using a unique pattern of moves then it's rigidity is, by definition 10. Rigidity really has no bearing on the quality of a level and is not taken into account when levels are demoted.

Cooked means you have 'broken' the level. i.e. solved it in a totally different (and simpler) way to the intended solution. Minor shortcuts and improvements don't count as a cook. Some players seem to use the 'cook' function for comments, probably because they are unaware of ctrl+c.

The current speedrun of any level is downloadable only if you have already solved the level yourself. Go back into any level you have solved, hit B for bookmarks and then 'Download solutions'. Click the solution you want to see. Use T,O,P,U keys as normal to view it.

<mark> ps you say the speed run would ruin it . i was not aware that you could see it.also if anyone would be so kind what does the rigidy of a level mean and if a level is cooked. sorry if asking in wrong place dont know any other way.
<mm> The *Rouge-like*-series are - IMO - part of the best levels we ever had, & it certainly is such a lot of fun to solve them! Good luck and have fun, *mark*, and just try to stay patient!
<mark> please someone give me some help spent days trying to work this out always falling a bomb short.i can get to the exit but not without a laser pointing at me . i can get both bots to the top in any order . i can get to the top without using all the yellow blocks.when i make the bot move the top bomb it leaves laser on . please give me some help as i really like this level and have to solve it.

 
Go To The Door 4 Mon 19 Nov 2012 20:05
<Jim> Just hit the delete key.
<radiant> It's just like leaving a comment, except you press Delete instead of Ctrl+C.
<mm> Hi Dave, your new mod is great! So this level seems obsolete. I wish I could delete it, but unfortunately I forgot HOW TO delete a level... Please, can anyone help?!
 
108% Fat Free Mon 12 Nov 2012 12:39
<mark> need help
 
Go To The Door 4.1 Sat 10 Nov 2012 13:47
<wowei> surprising maneuvers with 10 blocks and nice mod.
 
please dont touch me!!!!! Wed 31 Oct 2012 21:52
<Jim> I too really like Biloute's levels, I like the tricky ones. I won't reply in the feedback section because I don't like that it shows players IP addresses, but I do want to reply to you Dave about interest in this game decreasing. While I'm sure that is somewhat true, I think its hard to gauge by how many people make new levels or how many rate the newest levels. I never did either until I caught up with all the levels already made, and that took me about 5 years. I think this game continues to be one of the best ever made, I feel like I owe Tom about $10,000 for all the free entertainment.
<Dave> Merci, biloute!
There is something about your recent levels that makes them strangely addictive. I think it is the fact that they are they are so loose but still tricky (usually). A level doesn't have to be Difficulty=9 to be fun or I wouldn't still be here.

FYI Everybody:
Just thought it was time for some positive feedback around here... This section used to be alive with discussion, all I've seen recently is lots of negative comment and everything getting ditched into minor leagues after only a handful of ratings (partly my fault too). It is no wonder that creators new to the game don't stick around.

Soapbox back in cupboard now, DC
 
Sokoban++13 Sat 20 Oct 2012 22:38
<radiant> This level can be solved while staying true to Sokoban moves. Why are there steel blocks?
 
4rooms easy Sun 09 Sep 2012 13:43
<Zog> Utterly pointless.
 
terra dos desafios 2 Sun 09 Sep 2012 13:43
<Zog> Sorry, commented on the wrong level.
<Zog> Utterly pointless.
 
Soko_Very_Hard Tue 21 Aug 2012 16:23
<Jim> I have been working on this for the last 4 days and am still nowhere close to solving it, very good level.
 
ImpossivelHard Thu 09 Aug 2012 23:33
<Gil Anthony> this kinda reminds me of one of my own levels.
 
IMPOSIBLE Mon 09 Jul 2012 18:34
<Isaiah> Impossibru!
 
boulette2 Thu 28 Jun 2012 15:49
<Jim> Deleted for version 3
<wowei> i liked the original idea better, but this is way more difficult.
 
terra dos desafios Wed 06 Jun 2012 19:12
<kaka> e mais ou menos dificil
 
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