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TransporterMalfunction Wed 06 Nov 2013 01:11
<N7> Nice to have new players :) (By the way, 'cooking' a level means that you have found a solution that either bypasses most of the intended puzzle or solves it in a way that the designer did not intend to be able to be solved.)
 
Mods chat level Tue 05 Nov 2013 23:36
<mark> I was going to upload my solution to noname's level as it's massively different to the orignal.
But then i noticed i used one piece less so obviously a mod.
<mark> Congrats mm that was a toughie,trust Dave to spot the flaw in the level and so quickly.
I knew what i had done wrong the morning after i posted it but did not think it mattered.
Jim if you read my very first comments on Rouge Like then spot the flaw in Revampeed it should help a little.
Any way I was waiting for another solver as i have a mod to make you work that little bit harder.
 
NanoMods 4 Sun 03 Nov 2013 16:55
<mark> it should say more..
 
Mods chat level Thu 31 Oct 2013 19:57
<mark> Not from me there's not I had 136.
Well done on getting them all...
 
mince Wed 30 Oct 2013 19:19
<N7DOT> This level could likely be made more interesting by adding in more stuff, bu I'm not sure what the best approach is to doing this. obviously that bot could be used for something...
 
Mod it 8 Tue 29 Oct 2013 06:16
<mm> Hi Dave, welcome back, it's great to see you again, you had been missing!
 
Mods chat level Thu 10 Oct 2013 07:12
<mark> Yes Jim that level took me ages too,i had a bookmark halfway for over four months.Finally solving the wrong way as usual.
Anyway i've been working on another mod for quite a while for you to play.
It's nearly ready i'm just testing hopefully all the possibilities of it not going wrong.
Hope you and anyone else likes it,it will be up soon.
<mark> Wow Jim thats another great mod from you,at the moment i think i know what to do but i can't quite execute it.
Just to let you know i'm having plenty of fun and games with it.
I only solved the original two weeks back and i was trying all these things out then.thats when i realised there's probably a good puzzle inside.
I also solved 3 of your modded levels that where together, Four Squared (V3) i thought that was a great find.
The 3 levels i modded i did as i solved them it was just coincidence they came together.
Fourth contact was just a fluke i looked at my solution,now you have solved it,it's probably an easier solution to the original.
I now find if stuck on a level it better to take a break and come back to it. So i will play it again later.
I've just solved another level and im working on the speedrun,it will be up soon .
Thanks good luck all.
<mm> Congrats, Mark!!!
<mark> Thanks Jim that was great, you inspired me to have another go.
I found the extra love and money and solved virtually the same way as you.
I now see what you say about Dave's being harder find.As i did not need to find any new tricks but just order them the right way.
Anyhow a big fat 10 as promised.
<mark> Hi mm i am fine hope you are well,i had to give up on Jims mod as i was finding impossible.
Since giving up ive solved some great levels especially numbots.
Ever since Jim commented on it i was always giving it a go with no clue where to start. (I dreamt about it one night and it gave me an idea and solved it a very short while later.)
Done over 100 levels rated 5+ some i would say are a bit harder than ratings say.

Yes Jim i would love a clue,i think everyone would i hate seeing the level at the bottom of the difficulty list because no one can solve it.
So i send you my regards,and best wishes and as much love and money you need,or is that my clue.

My new tally is up to 1880 with lots of levels looked at and left,I've done many levels i first thought i could not do.

Good luck to everyone,
Hope Dave comes back soon.
<mm> How are you all doing?
<Dave> I should point out that I had probably spent over two hours, on and off, on 18 without success before 19 was uploaded. Then I decided to carry on working with 18 but look for a solution that would fit both. From that point it still took another couple of hours.

All these levels are definitely 9s in my opinion. I have noticed that when we solve a new mod using part of a solution from an older mod, we tend to forget how difficult it was to get to that stage in first place.

I'm going on the road for a couple days, so I may or may not be around but, in all likelihood, not. Cheers.
<Dave> noname, I really liked your 18 solution, no wonder it took you so long to find it. I'm very glad I didn't have to find it!!! It should be blocked in 20.

The original to 20 uses my solution to both 18 and 19, cook away...
<mark> Hi Dave and everyone else,back from the weekend away and i've had time to study your solution for 16.
Well that was a stroke of genius by you and if i had not solved a different way i think i still be playing it come christmas.
My solution is still very hard to do but probably not as difficult as yours.
But who knows we all think a bit different,anyway i automaticly give the level 8 as it had 2 answers maybe more,but on reflection and understanding the original solution i'm changing it up.

<Dave> It sounds like you are pretty close Jim. I would love to know if your first solution to 15, when (not if) you get it, also works on 16 or 17. I haven't had a chance to work on 17 yet, it may have to wait a few days and even then I think it's going to take me a while.
<Dave> Glad to hear it Jim. By the time you catch up we might have figured out what to do with spare bit!

I know what I want to do with it, but haven't yet found a way of making a really worthwhile mod out of it.
<Dave> Yep, that's funny!

Think it'll help if I use my reading glasses while playing?
<mark> Ha Ha Kirima,you just done basicly the same as me at the same time.
After Dave's comment thought i'd play it again.
<mark> Last comment by me already proven to be false,nice solution Kirima.
I did test your bomb place but i could not make it work that way.
The levels not as good as first thought, i'll get rid of it again in a few days.

<mark> Hi Dave i've fixed 13 now do you think it's worth loading as a keeper.


<mark> Wow Dave that was great fun and prety tough too.So you never found my easier solution to 13.
I'd been playing around with 13 that much my bookmarks for the level stopped working so i started again so i did not have to solve the whole level again.
In the original 13 i'd changed the last grey panel to useless.
As soon as i uploaded i had the feeling of dread it may be cooked,but it looked so hard i left it.The trick in my solution was getting from the top rooms to the bottom at about move 888.
Anyway i solved yours slighty different bomb placement which i'm not to sure if it's tougher so i'll do a quick mod with my first solve solution for you to play.
<Dave> PS. Are you still out there Jim?
<Dave> Blind as a bat!

I had spent over an hour on VM13 and was just putting the final part of a solution together when a stray bot stepped on the new panel and another one popped up. Never noticed it before that point... daft idiot!

Maybe we can spin-off one of the 11 style levels later with the blue walls back, it would be interesting to see just how many mods it would actually take to decookify the level.
 
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