« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Blocking 3 Fri 24 Jan 2014 19:02
<mm> Yes indeed N7DOT, it's a great level, and it's small and "simple" as well, I like that!
 
Random Modding Level 2 Sun 12 Jan 2014 01:06
<N7DOT> I haven't been able to solve this (un-surprisingly, as I have yet to beat any level other than Rouge-Like that has difficulty 8 or higher) but I have found that the red steel can be moved to allow crossing the laser's path on the right side while still maintaining a gap between the player and hugbot. This doesn't seem helpful here, but I have no idea if that is needed for number 3.
 
ScrambleMods 5 Fri 10 Jan 2014 15:42
<mark> Great level Jim,it was a bit hectic at the end for a while.
I did find another hole so mod on it's way.
 
Mods chat level Mon 06 Jan 2014 15:36
<Dave> Mark, we seem to uploading runs simultaneously yet again...
 
2014 at UTC+7 Tue 31 Dec 2013 19:26
<mm> Happy New Year 2014 to all my friends here "on Escape"!
 
Not a HD Puzzle ! Sun 29 Dec 2013 23:02
<Hasan> Thanks N77DOT !!
Currently I'm working for my last level in 2013..
 
Blowing Bomb II Sun 29 Dec 2013 16:47
<N7DOT> How is this *easier* than the original by such a degree?
 
Not a HD Puzzle ! Sun 29 Dec 2013 15:36
<N7DOT> This is definitely a more enjoyable level then 'Google'! I wonder how much more the speedrun can be optimized via the knowledge from 'Sphere Pushing (200)'.
I'm currently working on a level contest with a certain minimalist theme. It should be rather fun.
 
Google Thu 26 Dec 2013 00:03
<Dave> Welcome, Hasan,

Because of the difficulty, this will probably end up in 'minor leagues' after a few days. This is an automated process so don't let it discourage you from building more ... just remember that new levels are always welcome. Increasing the difficulty takes practice and learning from your mistakes. And we all make mistakes.
<N7DOT> While not much of a puzzle, don't be discouraged by that. When I first started playing, my levels were not very difficult. Maybe try making a level that you find difficult, and upload that. (Just avoid a bot-fest, please. Thanks!) We like having new players.
 
Mods chat level Tue 24 Dec 2013 05:36
<Dave> It's Christmas! Well, it is in Kiritimati anyway, 45 minutes to go here.

Everybody have a great Christmas, and Cheers, Dave.
 
tesseract Fri 20 Dec 2013 22:06
<N7DOT> It would be nice if you added some way to see what the puzzle is implementin, and what each move did on the tesseract. (a comment describing in fuller detail would be nice too)
 
Crunches III again Mon 16 Dec 2013 13:39
<mark> I meant shortcut not cook.
 
Crunches II Sun 15 Dec 2013 21:23
<N7DOT> I'm uploading a fix soon...
 
Mods chat level Sun 15 Dec 2013 04:18
<N7DOT> (I do appreciate the positive response though!)
<mark> Dave woke up to your comments on bugs and hacks,as for a bug i don't think it is it's just a bit slow.If you put the transponders where you say and also leave the original two where they are it won't let you move.
As for hacks i'm not that smart.
I knew my solution was way off the mark but i must admit i do like your shortcut at the end.
When i'd finished making the level i was so tired(partly still hungover) i could not think straight enough to solve nicely.
As for orthagonal d maps i'd never even heard of the word till you mentioned it last week.
Hope you don't think i was trying to mislead with all the lines as i thought the puzzle was ok without them,but if i did not hook them all up together all the remotes kept disappearing and it looked scruffy and too obvious.
I never set out to make a level like this it just evolved as i was making it.
Glad you liked it.

Ps did not understand am i doing a radiant,maybe is it because i have not solved fireworks?
Actually i have not solved that many of radiants,they must be i think the toughest set of fun levels out there.
I know how a lot of them are done because of the editor but it does not mean i can solve them.


<mm> :-) I'm glad I've got this right! So once more (without "spoiler": Happy Birthday to you, Mark, have a lot of fun tonight and I'm wishing you all the best for the next 45 years!
<mark> Yes that is correct Kirima,thankyou very much i'm in the middle of a new level so i shall save you a slice of cake.

It started of as another simple level with no real puzzle to it,but then i got an idea how to make it more interesting.

I'll be hungover tommorow that's for sure so i'll get back to work on it in a couple of days.

Going out in ten minutes i'll do my best not to get to drunk.

Thanks again, hope everyone has as much fun as me.
<mark> Here is your 43 run,there is less because my lowest was 42.(I deleted all solutions except original)can't find it now.

<Dave> One school year but 1 calendar year and 4 months, I still need a 43 run. Don't do anything I wouldn't (this is a pretty non-restrictive request)!

Cheers, Dave.
<mark> Hi Dave that's the second time.was about to post speedrun 52 told me i had record only for it not to be by the time i pressed enter.
Got to go to bed now 5.30 in the morning stayed up to post new level on the right day.
I see you made 44
<N7DOT> Hmm... mark, maybe the laser death aspect of the laser maze could be removed? I'd prefer that players not have to do any of that low style stuff to get to the first exit. (just remove the four visible lasers in that maze)
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Sun 08 Dec 2013 00:29
<N7DOT> I still am unable to get to exit number 1... Pesky bots! I'm wondering though, Dave, if uploading a modification attempting to force escaping through the upper exit using minimalistic and 'just barely impossible' fixes to block the other doors (and removing the deadly aspect of the laser maze) would spoil the version you were intending to upload. If not, then once I can *actually* get to door 1 maybe I'll upload such a modification and call it 'The Accidental Puzzle' or something like that.
 
Force of Attraction (Live) Sat 07 Dec 2013 19:13
<devin> I won by accident.
 
Mods chat level Sat 07 Dec 2013 04:23
<Dave> OK, I'll have a quick try at explaining the transponder version because I'm never going to upload it anyway. I never fully tested it because it wasn't good enough but ...

You have a grid full of panles with crossovers in bizzaro and park transponders on it. The panels map to an identical grid of remotes with blocks in bizzaro. The remotes map back to the same spots on the original grid. If the bizzaro grid is fired horizontally from the right from it will turn all the crossovers making a path to the rightmost transponder, repeat from the left. Fire across the original grid, any number other than 2 or certain cases of higher even numbers will fail, 0 cancels out. Higher evens than 2 can be ignored anyway. Refire the same way to reset the grid to its original state and repeat vertically. Hope this makes sense ...
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25