« back             Browsing Levels: #592 "Playground1"
prev: #591 "Waste of Time" next: #593 "Bigger Waste of Time"


"Playground1" by jeff

added 04 May 2005 03:40
Solved45/45
Cooked9/45
Difficulty2.37
Style4.20
Rigidity3.93
Shortest Solution
NameSpeed Record
Length64 moves
ByDave
On28 Jan 2013 16:54

Comments (turn spoilers off)
16502 Playground1 Dave (2400) Mon 28 Jan 2013 16:54 SPOILER
  Added speedrun: 64 moves (old: 66).
 
3620 Playground1 Tom 7 (1) Wed 20 Jul 2005 19:16 SPOILER
  Well, it's not a bug--sleeping exits can only be woken up by picking up the last heart framer on the level (in "normal world"). The sleeping exit has to be around to notice that the last one is gone, so if you make it appear after taking the last heart framer, you're out of luck.
 
3619 Playground1 mr. bojangle (578) Wed 20 Jul 2005 18:01 SPOILER
  This is a type of bug. When you push the grey block to the end of the four switches, it turns the exit into a sleeping one, which can only be opened by a (fairly) secret heart block (found by hitting the switch inbetween the blue and yellow blocks at the top right of the level). However, if you get the secret heart block BEFORE opening say, accidentally pushing the block too far and covering the fourth switch, the the exit turns into a sleeping exit and you can't get it back to normal. I think it was intended to make it _look_ like it is hopeless, but it actually is.
 
3618 Playground1 mr. bojangle (578) Wed 20 Jul 2005 17:56 SPOILER
  Cook: I only used one of the four switches at the bottom/middle of the level.(Not sure if this is a cook, but there was plenty more I could have done on the level.)
 
3031 Playground1 Doom (371) Tue 14 Jun 2005 11:15  
  That makes sense. Thanks!
 
3030 Playground1 Tom 7 (1) Tue 14 Jun 2005 10:14  
  You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.

When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
 
3029 Playground1 Doom (371) Tue 14 Jun 2005 06:10  
  I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions.
 
2699 Playground1 nLogic (520) Wed 25 May 2005 16:39 SPOILER
  Cook: I went down, grabbed the grey block and exited from the left side, ignoring the entire right half of the puzzle. But maybe you're supposed to do that?
 
2428 Playground1 Max (61) Mon 09 May 2005 12:56 SPOILER
  Cook: Uh...
 
2405 Playground1 Tom 7 (1) Sat 07 May 2005 19:14 SPOILER
  Added speedrun: 66 moves (old: 294).
I deleted Brian's speedrun, since it takes advantage of a bug. I presume this was mjn's solution.
 
2396 Playground1 bpotetz (144) Sat 07 May 2005 02:28 SPOILER
  Ooh! Still plenty of time to submit a level that exploits it.

But I won't :(
 
2378 Playground1 Tom 7 (1) Sat 07 May 2005 02:10 SPOILER
  Damn, I guess I didn't release the bug-fixed version of heart framers yet? I better do that tomorrow, at which point I'll delete Brian's speedrun, which relies on it.
 
2364 Playground1 bpotetz (144) Fri 06 May 2005 18:23 SPOILER
  Added speedrun: 46 moves (old: 66).
 
2345 Playground1 Tom 7 (1) Wed 04 May 2005 08:58 SPOILER
  Cook: The majority of the level is unnecessary.
 
2344 Playground1 mjn (118) Wed 04 May 2005 04:40 SPOILER
  Added speedrun: 66 moves (old: 72).
Never mind, even better...
 
2343 Playground1 mjn (118) Wed 04 May 2005 04:28 SPOILER
  Added speedrun: 72 moves (old: 294).
This seems like a pretty good way to do it...
 
2342 Playground1 jeff (463) Wed 04 May 2005 03:43 SPOILER
  Cook: there are many ways. try to find the best one.
 
2341 Playground1 jeff (463) Wed 04 May 2005 03:40  
  'Playground1' uploaded by jeff.