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"CP Variation" by jcreed |
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Comments (turn spoilers off) | ||||
4816 | CP Variation | Adam (342) | Wed 07 Dec 2005 23:46 | SPOILER |
Added speedrun: 130 moves (old: 136). Optimal. |
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1755 | CP Variation | Zoogie (317) | Mon 11 Apr 2005 13:15 | SPOILER |
Added speedrun: 136 moves (old: 138). | ||||
1738 | CP Variation | Stephan (391) | Sun 10 Apr 2005 19:40 | SPOILER |
Added speedrun: 138 moves (old: 158). | ||||
1647 | CP Variation | Joshua Bone (257) | Wed 06 Apr 2005 20:47 | SPOILER |
Added speedrun: 158 moves (old: 196). | ||||
1163 | CP Variation | Max (61) | Thu 31 Mar 2005 10:16 | SPOILER |
Oddly enough, I have exactly 196 moves, too! | ||||
1154 | CP Variation | rjmccall (69) | Thu 31 Mar 2005 02:56 | SPOILER |
Added speedrun: 196 moves (old: 999999). Cute puzzle; I don't think it'd take much effort to beat this record, though. |
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752 | CP Variation | jcreed (223) | Sat 26 Mar 2005 23:43 | SPOILER |
Well, this level is one of several that I made that are all based on the idea of "panel abuse" that Max (first?) utilized in "Claustrophobia II". The idea is that normally, panels flip and stay flipped as long as an object (block or player or something) is still on them. However, if the level is rigged up right, a panel may appear beneath your feet from bizarro world. Under these circumstances, the panel undergoes only one flip as you step off of it. The way Max did this was by having two panels next to each other, one targeting the next, so that just walking across (and then off) them caused a lasting effect somewhere else in the level. Historically this was discouraged for a while, but since Tom seems to have settled on a definite semantics for this "weird" behavior, I think it's back to being condoned now. In this level and in "Sneaky Snake", it becomes clear that the "weird" behavior can occur without the panel-targetting-adjacent-panel setup: with steel blocks (since a steel block *two* squares away can be pushed by the player to trigger a panel which reveals a panel under the player's feet) or with a yellow block, since shoving a yellow block may trigger a panel arbitrarily far away, which then may reveal a panel under the player. |
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750 | CP Variation | cockstump (383) | Sat 26 Mar 2005 01:59 | |
can somebody please explain to me how this level works? i solved it, but i have no idea why the solution i used worked. | ||||
631 | CP Variation | Max (61) | Sun 20 Mar 2005 23:35 | |
This is a very exciting level! | ||||