« back Browsing Levels: #3902 "Synchrony" | |
prev: #3901 "Heart Crash" | next: #3903 "Perfectionist's Dilemma" |
"Synchrony" by N7DOT |
|
|
Comments (turn spoilers off) | ||||
19254 | Synchrony | mark (2878) | Wed 28 May 2014 11:15 | SPOILER |
Added speedrun: 48 moves (old: 58). | ||||
19251 | Synchrony | Jim (2369) | Tue 27 May 2014 18:51 | SPOILER |
Added speedrun: 58 moves (old: 94). | ||||
19249 | Synchrony | mark (2878) | Tue 27 May 2014 09:08 | SPOILER |
Added speedrun: 94 moves (old: 278). At the first look at this level I had no idea what to do. First solve 144 totally differnt solution could post a mod. After seeing original solution it was why did I not think of that? |
||||
19247 | Synchrony | N7DOT (2227) | Mon 26 May 2014 21:48 | SPOILER |
The change that will be made in "Perfectionist's Dilemma" is that both panels will also have to be *deactivated* at the exact same time in addition to simultaneous activation. I'm not sure if I can accomplish this, so if someone else beats me to finding that solution then they may upload the sequel. | ||||
19246 | Synchrony | N7DOT (2227) | Mon 26 May 2014 21:44 | |
'Synchrony' uploaded by N7DOT: Get the bots onto those dots on the exact same move and win! The machinery may seem overly complex but that's going to be more important in the harder sequel, "Perfectionist's Dilemma". (see spoilers before uploading any modifications) |
||||