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"Automator" by Benjamin |
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Comments (turn spoilers off) | ||||
18996 | Automator | mark (2878) | Wed 15 Jan 2014 10:05 | SPOILER |
Added solution "6 bot solution." | ||||
18995 | Automator | mark (2878) | Wed 15 Jan 2014 10:03 | SPOILER |
(note: speedrun of 329 moves didn't break record; not added) Benjamin just to elaborate on what Jim said. Any level that you have completed you can see any of the solutions. When playing level press B then enter on download soutions. T,U.O,P buttons will enable you T Go to the start U Undo O Redo P Play Hope this helps you. |
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18986 | Automator | Jim (2369) | Sun 12 Jan 2014 19:29 | SPOILER |
Great idea Benjamin, I would have rated this higher if I had to do it your way, but I found an easier way to solve it. | ||||
18983 | Automator | Dave (2400) | Sun 12 Jan 2014 19:15 | SPOILER |
Added speedrun: 301 moves (old: 849). | ||||
18982 | Automator | benjamin (2983) | Sun 12 Jan 2014 18:01 | |
'Automator' uploaded by benjamin: The point of this level is to arrange the bots in such a way that when they are woken up, they will activate the button and push the transponders into the correct positions to reveal the exit. When you press the button, it will remove the transporters and replace the button with a heart framer. It will also add a electric switch in the outside area. |
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