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"RetCon" by N7DOT |
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Comments (turn spoilers off) | ||||
18637 | RetCon | mark (2878) | Fri 22 Nov 2013 11:52 | SPOILER |
Added speedrun: 78 moves (old: 79). Only just scraped in by one,different route. |
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18629 | RetCon | Jim (2369) | Wed 20 Nov 2013 22:50 | SPOILER |
Whew, finally got it. | ||||
18628 | RetCon | N7DOT (2227) | Wed 20 Nov 2013 22:36 | SPOILER |
It took me a couple tries to get a solution, too. I feel that it's possible to make an even harder version (the number of dots here was my limit; I would have preferred a higher dot to block ratio). The nature of the level does admittedly lead to some unpredictability. Each push creates a fair number of new possible moves, but also prevents quite a few more, leading to the ending game being rather constrained. I was thinking of a puzzle where the 'current panel flips' idea would happen for every move, but at that point most would be trivial or impossible. So I think this is a better use. |
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18627 | RetCon | Jim (2369) | Wed 20 Nov 2013 20:01 | SPOILER |
At least for me, I'm finding this way more difficult than a 4 rating. I've tried 3 different times now and the closest I can get is 2 dots left. | ||||
18626 | RetCon | Dave (2400) | Wed 20 Nov 2013 05:04 | SPOILER |
Added speedrun: 79 moves (old: 99). | ||||
18625 | RetCon | Dave (2400) | Wed 20 Nov 2013 00:52 | SPOILER |
Added speedrun: 99 moves (old: 114). First solve |
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18624 | RetCon | N7DOT (2227) | Tue 19 Nov 2013 23:27 | |
'RetCon' uploaded by N7DOT: Every time you push a gold block, the tile you are standing on is flipped. It's up to you to use this to your advantage. (thanks to radiant for the epic mechanism for incrementing timers only when a block is pushed) |
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