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"OneLeft (Full Implementation)" by noname (via OCTweak)

added 06 Jan 2008 10:35
Solved5/5
Cooked0/5
Difficulty8.00
Style10.00
Rigidity6.40
Shortest Solution
NameOptimal
Length710 moves
Bynoname
On18 Jul 2017 06:56

Comments (turn spoilers off)
20162 OneLeft (Full Implementation) noname (559) Tue 18 Jul 2017 06:56 SPOILER
  Added speedrun: 710 moves (old: 754).
Optimal solution found by computer, with code specifically written for this level. Took much longer to run than the code for OCTweak's original Oneleft.
 
9824 OneLeft (Full Implementation) mm (690) Sun 06 Jan 2008 21:14  
  Great work, noname! (-:
 
9823 OneLeft (Full Implementation) John Lewis (411) Sun 06 Jan 2008 20:43 SPOILER
  Added speedrun: 754 moves (old: 770).
A very nice embedding!
 
9820 OneLeft (Full Implementation) wowei (685) Sun 06 Jan 2008 19:52  
  Great embedding of the real peg-solitaire. OCTweak's approach has a bit too much trial-and-error in guessing which legal moves are implemented and which are not.

Of course OCTweak DID a great job also, cause the remotes hadnt been invented those days.
 
9816 OneLeft (Full Implementation) noname (559) Sun 06 Jan 2008 10:35  
  'OneLeft (Full Implementation)' uploaded by noname:
Based on OCTweak's Oneleft. With remotes, it's now possible to implement every possible move in Oneleft. I also added a timimg mechanism so that the player will run out of time if a jump from a hole or a jump over a hole is made.